The Weekly Fetch Quest – October 3, 2016
Welcome to Theory of Gaming’s Weekly Fetch Quest, in which we adventure out into the world searching for the week’s most important news, and gather it all in one place, for your reading pleasure (and unlike most adventurers, we’ll fetch these items for you free of charge).
Every Monday, we’ll post the top stories from the previous week relating to the world of video games, along with some insights into why these are the news stories you should be reading. The Weekly Fetch Quest promises to be a brief look at these events that will get you caught up in no time at all.
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Despite its acquisition by Microsoft, Minecraft developer Mojang has announced that Minecraft Realms, a version of Minecraft that allows players to easily create their own multiplayer servers for a small monthly fee, will feature cross-platform play, not just among mobile devices, but consoles, too. This feature is anticipated to go live sometime in 2017 for home consoles. This is hopefully a sign that the era of cross-platform play is coming to an end, a positive step in the right direction for an industry that could use a little guidance.
In a move that surprises no one who has been following the controversy surrounding the release of No Man’s Sky, the Advertising Standards Authority, an independent regulator of advertising based out of the UK, is investigating allegations that the images and videos found on the Steam page for No Man’s Sky do not accurately reflect the retail release and constitute false advertising. This move seemed inevitable given the public backlash the title and developer Hello Games have faced over missing features, and the entire saga is a great lesson in how to not communicate about a video game, both before and after release.
After a long off-again, on-again, will-they or won’t-they, Sony is finally ready to announce that they’re going to make games for mobile devices. The timing of the announcement comes shortly after Nintendo unveiled their plan to create games for the iOS platform. This increased focus on mobile gaming may prompt another digital arms race, similar to how Nintendo had the entire industry chasing after the dream of motion controls, and is proof that the industry is indeed at a crossroads.
Most puzzle games tend to focus on, you know, puzzles first and foremost. But Haydee, a recent hit on Steam, takes a different approach to puzzle games, although there is nothing quite new about its use of sex appeal to sell copies. Regardless of the quality of the actual puzzles, its use of sex is a reminder that a game’s characters can shape its perception, that the industry is still a long way from equal representation, and that games need more independent, developed female protagonists.
In a move that is somehow both perplexing and validating at the same time, the Philadelphia 76ers, owners of one the worst overall records in the NBA over the last two seasons, have purchased two eSports teams, Team Dignitas and Team Apex. Although it might seem strange that a pro-sports team would invest in the world of eSports, it does validate the economic power of the video game industry. It also reminds us that actual sports games are overly complex and obtuse, and other genres make for a better sport than the virtual representations of real ones.
Proving that gamers will try anything to break a game and bend the rules, players of the new expansion for Destiny, Rise of Iron, have discovered an exploit that allows them to bypass an entire portion of the game’s latest raid. In the grand scheme of things, this is a small and easy fix, but it continues to highlight the struggles developers face with owning their art and letting gamers break it.