Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
Every art form, from music to literature, has a learning curve. Some are steeper than others – before one can read a novel, one must first know how to read…
There are too many video games. It’s a great problem to have – it means that the industry is healthy and successful, and that there are plenty of options out..
by Stephen Kwiatkowski II Ten playable races, twenty classes, weapon and armor smithing, more than fifty trainable skills, herbalism, hunger, completely open world and random dungeons. No, these aren’t a checklist..
November 14, 2016
November 07, 2016
October 31, 2016
December 05, 2014
February 12, 2014
September 26, 2013
Theory of Gaming © 2018
Providing developers insight into what gamers want.