A significant part of my teenage years were spent playing Perfect Dark for the Nintendo 64. It was the cause for many an all-nighter with friends, where we would make..
I have this irrational fear that some pieces of art will be lost forever, completely forgotten and left unappreciated. The idea that there will come a time when no one..
I’m a sucker for platformers. Ever since my early NES gaming days, I’ve adored them. From Super Mario Bros. (the gold standard for game design) to Mega Man to Metroid..
There are certain aspects of video game design that will never be realistic. Characters can carry numerous weapons, quest items and healing potions all within a tiny magical pouch. The..
Every art form, from music to literature, has a learning curve. Some are steeper than others – before one can read a novel, one must first know how to read…
Theory of Gaming loves The Legend of Zelda, except when we don’t; but trust us when we say that’s the exception, not the rule. Some would call us fanboys for..
I grew up in an era of gaming before achievements existed, but that doesn’t mean that gaming wasn’t competitive. In the arcades the high score screen featuring the initials of..
By Nick Olsen and Josh Snyder Within the last six months, both Theory of Gaming co-founders (Nick and Josh) acquired a Wii U and New Super Mario Bros. U came..
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