It’s probably a bit dramatic to suggest that Nintendo’s future depends on the success of their next console, officially named the Nintendo Switch. By finally entering the mobile smartphone market,..
A significant part of my teenage years were spent playing Perfect Dark for the Nintendo 64. It was the cause for many an all-nighter with friends, where we would make..
I have this irrational fear that some pieces of art will be lost forever, completely forgotten and left unappreciated. The idea that there will come a time when no one..
I’m a sucker for platformers. Ever since my early NES gaming days, I’ve adored them. From Super Mario Bros. (the gold standard for game design) to Mega Man to Metroid..
When Theory of Gaming co-founder Nick Olsen approached me with the idea for this site back in 2013, the idea was to provide developers with honest, constructive feedback. However, neither..
By Josh Snyder Editor’s note – this is Part I in a series on internal consistency and logic. To read Part II, click here. Gamers often claim to want realistic..
By Josh Snyder It may have taken a few days, but in the span of one simple announcement, Nintendo rendered my then-recent review of the 3DS version of Super Smash..
By Josh Snyder Editor’s note – this is part one in a series on the Far Cry franchise. To read part two, click here. Video game franchises are an odd..
November 14, 2016
November 07, 2016
October 31, 2016
December 05, 2014
February 12, 2014
September 26, 2013
Theory of Gaming © 2018
Providing developers insight into what gamers want.