Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
On a random Saturday night, back during the cold, bleak winter months of 2007, I found myself at a friend’s house, a bottle of wine in hand. Being the classy..
The main goal of Theory of Gaming is to give feedback to developers, from the point of view of passionate gamers. I feel we do a very respectable job at..
By Josh Snyder Standardized game design was a topic I gave little thought to when I first started playing video games some twenty-plus years ago. For most of my gaming..
November 14, 2016
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Providing developers insight into what gamers want.