I have this irrational fear that some pieces of art will be lost forever, completely forgotten and left unappreciated. The idea that there will come a time when no one..
During my college years, I had a professor who taught film theory courses. He shared many fascinating stories about the importance film played in his life growing up in a..
This is part two of a two-part recap on E3 2015. To read part one, click here. By the time Ubisoft wrapped up their conference, I was ready to once..
By Nick Olsen Video game developers routinely get put in no-win positions by the consumers who play their games; we expect a flawless experience (an admittedly unrealistic expectation) and even..
By Nick Olsen and Josh Snyder Publisher’s note A little more than a year ago I approached Josh with the beginning of an idea. I wanted to create a website..
By Josh Snyder Standardized game design was a topic I gave little thought to when I first started playing video games some twenty-plus years ago. For most of my gaming..
by Bill Henning In 1996, my exposure to video games was limited; at my home we had a computer that had Battle Chess, Chuck Yeager’s Advanced Flight Trainer, Teenage Mutant..
By Josh Snyder There are some basic rules to game design that every developer follows. You want the gamer to first encounter the locked door – this will set them..
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