This is the second in a two-part series on the use of filler in video game mechanics. To read part one, click here. In part one of this series, we..
Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because the game is being released in episodes, the review..
By Josh Snyder One of the many changes the seventh generation of games brought forward was the ability to patch games post-release. Patches often fix or balance a gameplay mechanic..
By Nick Olsen Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because the game is being released in..
By Nick Olsen Video game developers routinely get put in no-win positions by the consumers who play their games; we expect a flawless experience (an admittedly unrealistic expectation) and even..
By Aaron Daniel While it is no secret that Theory of Gaming adores the Borderlands series, that adoration comes from the developers putting in solid hours to make a great..
By Nick Olsen SimCity 4 was originally released by Maxis in 2003 to critical acclaim, followed by a digital distribution in 2010 on Steam. In April 2014, Aspyr, a publisher..
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