This is the first in a two-part series on the use of filler in video game mechanics. Check back here next week to read part two. When we think about..
Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
When it comes to evaluating video games, the process is so subjective that it seems odd to assign numerical scores or compile “best of” lists, which is why we don’t..
A copy of 7 Days to Die was provided for review by Telltale Games for the Xbox One. Warning, out of necessity, this review will contain certain spoilers. When I..
In 2015, Theory of Gaming published an article on the benefits of revisiting video games. The idea is that most games can change drastically when the player has mastered the..
The Souls series has had its fill of up and downs, with Demon’s Souls and Dark Souls receiving critical acclaim, and Dark Souls II receiving both critical acclaim and a..
Editor’s Note – this is Part II in a two-part series examining the game design choices of Bloodborne. To read Part I, click here. My initial plan was not to..
Editor’s Note – this is Part I in a two-part series examining the game design choices of Bloodborne. To read Part II, click here. Despite all of the praise I..
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