This is the first in a two-part series on the use of filler in video game mechanics. Check back here next week to read part two. When we think about..
Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
In 2015, Theory of Gaming published an article on the benefits of revisiting video games. The idea is that most games can change drastically when the player has mastered the..
A significant part of my teenage years were spent playing Perfect Dark for the Nintendo 64. It was the cause for many an all-nighter with friends, where we would make..
343 Industries will always face an uphill battle. The developer knew this when they took over the Halo franchise from creators Bungie. They knew that they would not only be..
Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because the game is being released in episodes, the review..
There are certain aspects of video game design that will never be realistic. Characters can carry numerous weapons, quest items and healing potions all within a tiny magical pouch. The..
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