This is the first in a two-part series on the use of filler in video game mechanics. Check back here next week to read part two. When we think about..
Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
The formation and demise of developer 38 Studios is one of the more fascinating tales the video game industry has to offer. Former MLB pitcher (and lightning rod for controversy)..
Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because the game is being released in episodes, the review..
In many ways, Nintendo stands alone – the publisher/developer/console manufacturer is home to gaming’s most recognizable characters, to the most innovative hardware (even if it doesn’t always succeed) and home..
There are too many video games. It’s a great problem to have – it means that the industry is healthy and successful, and that there are plenty of options out..
By Josh Snyder One of the many changes the seventh generation of games brought forward was the ability to patch games post-release. Patches often fix or balance a gameplay mechanic..
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