My love for monster films started when I was a child. It began for the most obvious of reasons – as an eight year old, I thought it was totally..
Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
A significant part of my teenage years were spent playing Perfect Dark for the Nintendo 64. It was the cause for many an all-nighter with friends, where we would make..
The Souls series has had its fill of up and downs, with Demon’s Souls and Dark Souls receiving critical acclaim, and Dark Souls II receiving both critical acclaim and a..
Editor’s Note – this is Part II in a two-part series examining the game design choices of Bloodborne. To read Part I, click here. My initial plan was not to..
Editor’s Note – this is Part I in a two-part series examining the game design choices of Bloodborne. To read Part II, click here. Despite all of the praise I..
In his essay “The Importance of Gameplay Balance,” author Chris Francis discussed the idea of gameplay balance, and how crucial it is for a game to be considered a success…
As the year 2015 winds to a close, it’s tempting to start making “best of” lists and proclaiming which game was the greatest of the year. Although I am a..
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