Welcome to Theory of Gaming’s Weekly Fetch Quest, in which we adventure out into the world searching for the week’s most important news, and gather it all in one place,..
This is the first in a two-part series on the use of filler in video game mechanics. Check back here next week to read part two. When we think about..
For the foreseeable future, the conversation over gender equality and representation in video games appears it will be an ongoing one. It’s a discussion we have contributed to on a..
Video game difficulty has always been a tricky subject, and a tough balancing act for developers. Like many, I enjoy a challenge and increased difficulty when I feel it is..
On June 10, prior to E3 2016, we published an essay titled “At A Crossroads: The Home Console.” The essay was based off of rumors and conjecture, anticipating what Sony..
It may sound counter-intuitive, but sometimes a flawed game ends up being a much more memorable experience than games that do everything right. When a game has noticeable flaws that..
November 14, 2016
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