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The Final F.E.A.R.

By Josh Snyder If there is a running theme throughout this series on the F.E.A.R. trilogy (Part I, Part II), it is that each...
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Review: Borderlands: The Pre-Sequel

By Aaron Daniel While it is no secret that Theory of Gaming adores the Borderlands series, that adoration comes from the developers putting in...
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Replicating F.E.A.R.

By Josh Snyder In my essay Finding F.E.A.R., I highlighted developer Monolith’s landmark first-person shooter (FPS), and how it still maintains relevance today by...
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Nintendo and Endless Loyalty

By Nick Olsen I’m not much of a brand loyalist. I go to whichever drug store is nearest; I seek beers and whiskeys I...
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Finding F.E.A.R.

By Josh Snyder The evolution of the first-person shooter (FPS) genre is one filled with controversy. For years, FPS gaming was limited to the...
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Review: Super Smash Bros. 3DS

By Josh Snyder The release of Super Smash Bros. 3DS marks the first time the franchise has ever ventured out onto a handheld console,...
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A Developer’s Nightmare: Economical Design

By Josh Snyder It has been well documented that the cost of making a AAA-title has skyrocketed, to the point where publishers are becoming...
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Review: Velocity 2X

By Josh Snyder Recently, I reviewed developer Spry Fox’s latest, Road Not Taken, an interesting half-puzzle, half-roguelike hybrid game. The combination of two distinct...
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Review – SimCity 4 Deluxe Edition (2014)

By Nick Olsen SimCity 4 was originally released by Maxis in 2003 to critical acclaim, followed by a digital distribution in 2010 on Steam....
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Reviving the Dead – The State of Survival Horror

by Bill Henning In the modern era, the franchises that have acted as the cornerstones of the survival horror genre lack one major component...