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Broken and Beautiful: State of Decay

By Nick Olsen In the fourth episode of the Theory of Gaming Podcast, there was an extensive discussion about the worst games we’d ever...
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Fulfilling A Destiny

By Josh Snyder Destiny gets a bad rap. Players are constantly finding ways to game the system, developer Bungie, Inc. cannot put out patches...
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The Power of the Textural Story

By Josh Snyder It is a scene that many gamers can relate to. Maybe it is at a work function, and a co-worker corners...
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Review: GTA V (Next Gen)

By Josh Snyder Please note – A copy of Grand Theft Auto V was provided for review by Rockstar Games. Grand Theft Auto V...
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Review: Tales from the Borderlands: Episode 1

By Nick Olsen Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because...
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Review: Super Smash Bros. Wii U

By Josh Snyder It may have taken a few days, but in the span of one simple announcement, Nintendo rendered my then-recent review of...
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The Art of Saving

By Nick Olsen Video game developers routinely get put in no-win positions by the consumers who play their games; we expect a flawless experience...
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The Final F.E.A.R.

By Josh Snyder If there is a running theme throughout this series on the F.E.A.R. trilogy (Part I, Part II), it is that each...
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Review: Borderlands: The Pre-Sequel

By Aaron Daniel While it is no secret that Theory of Gaming adores the Borderlands series, that adoration comes from the developers putting in...
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Replicating F.E.A.R.

By Josh Snyder In my essay Finding F.E.A.R., I highlighted developer Monolith’s landmark first-person shooter (FPS), and how it still maintains relevance today by...