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New Super Mario Bros. U: A Conversation

By Nick Olsen and Josh Snyder Within the last six months, both Theory of Gaming co-founders (Nick and Josh) acquired a Wii U and...
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Review: Sid Meier’s Civilzation: Beyond Earth

By Nick Olsen A copy of Sid Meier’s Civilization: Beyond Earth (Beyond Earth) for Mac was provided by Aspyr for review. In many ways,...
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The Importance of Internal Consistency, Part II

By Josh Snyder Editor’s note – this is Part II in a series on internal consistency and logic. To read Part I, click here....
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The Importance of Internal Consistency

By Josh Snyder Editor’s note – this is Part I in a series on internal consistency and logic. Gamers often claim to want realistic...
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Breaking From The Path

By Josh Snyder One of the many changes the seventh generation of games brought forward was the ability to patch games post-release. Patches often...
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Broken and Beautiful: State of Decay

By Nick Olsen In the fourth episode of the Theory of Gaming Podcast, there was an extensive discussion about the worst games we’d ever...
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Fulfilling A Destiny

By Josh Snyder Destiny gets a bad rap. Players are constantly finding ways to game the system, developer Bungie, Inc. cannot put out patches...
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The Power of the Textural Story

By Josh Snyder It is a scene that many gamers can relate to. Maybe it is at a work function, and a co-worker corners...
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Review: GTA V (Next Gen)

By Josh Snyder Please note – A copy of Grand Theft Auto V was provided for review by Rockstar Games. Grand Theft Auto V...
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Review: Tales from the Borderlands: Episode 1

By Nick Olsen Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because...