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Review: Tales from the Borderlands: Episode 1

By Nick Olsen Tales from the Borderlands is a collaborative episodic game between Telltale Games and Gearbox Software set in the Borderlands universe. Because...
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Review: Super Smash Bros. Wii U

By Josh Snyder It may have taken a few days, but in the span of one simple announcement, Nintendo rendered my then-recent review of...
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The Art of Saving

By Nick Olsen Video game developers routinely get put in no-win positions by the consumers who play their games; we expect a flawless experience...
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The Final F.E.A.R.

By Josh Snyder If there is a running theme throughout this series on the F.E.A.R. trilogy (Part I, Part II), it is that each...
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Review: Borderlands: The Pre-Sequel

By Aaron Daniel While it is no secret that Theory of Gaming adores the Borderlands series, that adoration comes from the developers putting in...
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Replicating F.E.A.R.

By Josh Snyder In my essay Finding F.E.A.R., I highlighted developer Monolith’s landmark first-person shooter (FPS), and how it still maintains relevance today by...
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Nintendo and Endless Loyalty

By Nick Olsen I’m not much of a brand loyalist. I go to whichever drug store is nearest; I seek beers and whiskeys I...
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Finding F.E.A.R.

By Josh Snyder The evolution of the first-person shooter (FPS) genre is one filled with controversy. For years, FPS gaming was limited to the...
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Review: Super Smash Bros. 3DS

By Josh Snyder The release of Super Smash Bros. 3DS marks the first time the franchise has ever ventured out onto a handheld console,...
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A Developer’s Nightmare: Economical Design

By Josh Snyder It has been well documented that the cost of making a AAA-title has skyrocketed, to the point where publishers are becoming...