RSG_GTAV_Screenshot_HUD_002

Theory of Gaming: One Year Later

By Nick Olsen and Josh Snyder Publisher’s note A little more than a year ago I approached Josh with the beginning of an idea....
003-Halo

Forward Unto Tomorrow: A Look at Halo

By Chris Francis, Bill Henning, Josh Snyder With the success of recent games such as Titanfall, and the popularity of franchises such as Call...
Super Mario Bros. 3 Super Leaf

Super Mario Bros. 3: Taking Flight

By Nick Olsen If Super Mario Bros. established the gold standard for game design, and Super Mario Bros. 2 was an exercise in madness,...
Mighty Quest for Epic Loot castle design

Review: The Mighty Quest for Epic Loot

Editor’s note: The Mighty Quest for Epic Loot is still in beta, and therefore changes to the game may occur that are not reflected...
03-gamelength

Ideal Game Length: A Modern Fallacy

By Josh Snyder Standardized game design was a topic I gave little thought to when I first started playing video games some twenty-plus years...
003-wd2

Review: The Walking Dead: Episode 2

By Josh Snyder Because The Walking Dead: Season Two is being released in episodes, the review will updated with each release. A copy of...
South Park The Stick of Truth combat

Review: South Park The Stick of Truth

By Nick Olsen A copy of South Park The Stick of Truth was provided for review by Ubisoft. When Trey Parker and Matt Stone,...
difficulty-06

Defining Normal: Difficulty in Video Games

by Josh Snyder I have a confession to make – despite the numerous awards, leading it to be the consensus 2013 game of the...
Dead-Pixels-3

Review: Dead Pixels

By Aaron Daniel As a developer, when you are entering any crowded market, especially one as crowded as the zombie genre, you have to...
The Wolf Among Us Bigby vs Beast

Review: The Wolf Among Us: Episode 2

By Nick Olsen is Telltale Games’ latest episodic adventure and follow up to the critically acclaimed The Walking Dead. The game is based on...